HWBOT 3DMark2000 Benchmark Validation Regulations

  • Benchmark Rules
  • 2

HWBOT 3DMark2000 Benchmark Validation Regulations

Allowed benchmark versions
user: Futuremark
Allowed operating systems
Default benchmark settings1024x768x16, 16 bit textures, 16-bit Z-Buffer, Triple Frame Buffer
ScoreThe score is obtained after running the two game tests.
Allowed optimisations
  • Disable unnecessary tests
  • LOD
Disallowed tweaks/cheats
  • Altering benchmark files or the rendering
  • Any software or human interaction altering the perceived speed of the benchmark program, tricking it to believe it ran faster
  • Lucid Virtu MVP
  • Mipmap
  • Change benchmark settings
Verification screenshot requirements
  • CPU-Z CPU tab
  • CPU-Z Memory tab
  • GPU-Z Graphics Card tab
  • Benchmark window
  • Benchmark score window
  • Benchmark subdetails window
Example screenshot

Red: Mandatory Green: Optional

Additional notesThis page contains the benchmark result regulation specifications for 3DMark2000. The rules as described in our General Rules section are still applicable even if they are not specifically mentioned on this page.

It is your responsibility, and the responsibility of your team captain(s) that these rules are followed properly. Your submission may be blocked by HWBOT moderators without notice if your submission is in violation of one of these rules. Multiple infractions may lead to a warning, and eventually an account ban.


Christian Ney says:

Reserved for tweaks and tips.


Command Line Options:



- If you have the "3DMark requires a 3D-accelerator with 4MB or more video memory" error, run this .exe instead (this modified .exe has the video memory check disabled) (place it in the same directory as the original .exe)

websmile says:

Good guy CN minioncutejlyix.jpg

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